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1. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
Keatro wrote: It is literally impossible to have both pc and ps3 playing against eachother in a fps while still being fair. Thus it would have to be limited to consoles only. And for those who don't know why xbox isn't in on it, it is probably ...
- by Keiko Kobayashi - at 2011.12.23 13:41:00
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2. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
Burseg Sardaukar wrote: Is Dust exclusively available for Playstation Plus members?? <-- terrible idea. The market for the game is already small enough being ONLY on ONE console, limiting it to some BS subscription service (that is run by So...
- by Keiko Kobayashi - at 2011.12.23 13:34:00
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3. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
Akrasjel Lanate wrote: roigon wrote: Yldrad wrote: Quote: DUST 514 Mordu's Private Trials are only available in NA and EU English speaking territories It's stupid. Hey CCP next time just don't let me sign up if I'm not eligible. ...
- by Keiko Kobayashi - at 2011.12.23 13:32:00
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4. Sticky:New dev blog: Little improvements - Making the world a little better - in EVE General Discussion [original thread]
Nice tweaks, but nothing really that says to me GÇÿwow, IGÇÖve been waiting for this for a long timeGÇÖ. Team Papercuts set a high standard!
- by Keiko Kobayashi - at 2011.11.21 19:16:00
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5. Sticky:New dev blog: News from the fontlines - in EVE Information Portal [original thread]
Make them bigger, or rather give more options to increase the font size. EVEGÇÖs fonts have always been hard to read, especially on my high density laptop (15" 1680x1050).
- by Keiko Kobayashi - at 2011.09.20 20:38:00
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6. New Dev Blog: Inventory Corification Part 2 - CARBON Inventory - in EVE Information Portal [original thread]
Edited by: Keiko Kobayashi on 14/03/2011 19:38:16 Originally by: Liang Nuren People should chill out. Thx for the dev blog -Liang Thusly.
- by Keiko Kobayashi - at 2011.03.14 19:38:00
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7. New Dev Blog: EVE TVÆs Letter: Don't Come to Fanfest - in EVE Information Portal [original thread]
Cheaper than actually going to the fanfest... :)
- by Keiko Kobayashi - at 2011.03.10 21:38:00
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8. New Dev Blog: To click or not to click, that's the pressing question - in EVE Information Portal [original thread]
Originally by: ROXGenghis The problem I have with the new system is the ambiguity introduced when you don't know where your focus is. And because you have to use so many windows during a fight, it's a PITA to keep track of your focus. Exa...
- by Keiko Kobayashi - at 2011.02.26 12:08:00
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9. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Originally by: Shandir If someone's at the bar enjoying a cool beer when the **** hits the fan, I'd like to see people jogging and/or sprinting to the docking bays. Oh, although IÆm not really wanting to make docking more slow, this so...
- by Keiko Kobayashi - at 2011.02.17 23:01:00
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10. Female Character Portraits - in EVE General Discussion [original thread]
Yeah I donÆt smile because it looked a bit odd. If I had more control over how it looked I might have been able to make something of it, but now no matter what I do it makes me lookà I dunno. Creepy.
- by Keiko Kobayashi - at 2011.01.26 16:44:00
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11. New Dev Blog: Character Creator Update - in EVE Information Portal [original thread]
Edited by: Keiko Kobayashi on 19/01/2011 22:16:19 I donÆt think showing all the different preview sizes is really very useful, because the final server-rendered version will look slightly different anyway. E.g. the shadows will look better, i...
- by Keiko Kobayashi - at 2011.01.19 22:14:00
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12. New Dev Blog: Introducing the EVE Gate Forum - in EVE Information Portal [original thread]
What about corp and alliance forums?
- by Keiko Kobayashi - at 2011.01.12 17:06:00
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13. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
I would also like to have the ability to choose on which side to put this bar. It will allow me to make more effective use of my screen real-estate, instead of using up (already limited) vertical space on my widescreen monitor. Secondly, it will...
- by Keiko Kobayashi - at 2010.12.18 15:07:00
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14. New Dev Blog: Account Security and You! - in EVE Information Portal [original thread]
Advice no. 10 should really be advice no. 1. That one is just such an incredibly easy way to steal passwords... 90% of people (arbitrary percentage alert, but probably IÆm pretty much right) use the same password for everything, itÆs crazy dangero...
- by Keiko Kobayashi - at 2010.11.19 20:53:00
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15. New Dev Blog: Incursion release date - in EVE Information Portal [original thread]
I tried the character creator and although it looks really nice IÆm glad youÆre postponing the release because, it seems not ready for prime time yet, and I would hate to have to create a portrait that isnÆt exactly the way I want it to be. By th...
- by Keiko Kobayashi - at 2010.11.11 23:47:00
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16. New Dev Blog: Death to downtimes! - in EVE Information Portal [original thread]
Originally by: Sturmwolke Wait wait .. if there's zero downtime in the future, how are people going to know about the daily re-spawn? Are there plans to susbtitute for a daily grandfather clock chime ingame? That would be cool :). ...
- by Keiko Kobayashi - at 2010.10.29 18:13:00
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17. New Dev Blog: 64 bits should be enough for everybody - in EVE Information Portal [original thread]
Edited by: Keiko Kobayashi on 22/10/2010 17:56:26 Originally by: Makko Gray That extra bit is used for signing, why not use unsigned ints and have twice as many? Or allow negative identities? As from what I remember you don't get the u...
- by Keiko Kobayashi - at 2010.10.22 17:48:00
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18. We're in need of a new CTRL+Q - in Test Server Feedback [original thread]
IÆm using CTRL-Shift-Q all the time (so please donÆt remove it). I already wasnÆt using CTRL-Q because I found myself accidentally quitting the game while I meant to press CTRL-A (select all) far too often.
- by Keiko Kobayashi - at 2010.10.18 19:57:00
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19. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
First attempt at recreating myself: ItÆs not entirely to my liking yet, but ok I guess. I wasnÆt really able to make the chin less protruding (rather, put a little more flesh in the dimple between the chin and the cheek). And the eyelashes co...
- by Keiko Kobayashi - at 2010.10.18 19:38:00
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20. New Dev Blog: Introducing our new character creator - in EVE Information Portal [original thread]
But I already look beautiful! Oh well, good thing I have high-res versions of my character portraits laying about, for reference. LetÆs hope I can approach the originals, hopefully make them look even better. The screenshots look purty!
- by Keiko Kobayashi - at 2010.10.05 23:52:00
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